Satti Lagana, Badam Satti, Lal Satti, Fan Tan, Parliament, Domino, Laying Out, Card Dominoes — one game, many house rules.
Sevens is a folk game. It was never standardised by a governing body, never had a definitive rulebook, and spread by being taught at kitchen tables rather than printed on a box. The result is that almost every family plays a slightly different version, and everybody is convinced theirs is the correct one.
This page sets out the axes along which versions actually differ, and marks which choice this site implements. If your version differs, it is not wrong — and the contact page is open.
The names are regional labels for the same core game rather than distinct games:
This is the most visible difference between versions.
| Version | Opening card |
|---|---|
| Badam Satti (this site) | Seven of hearts, played automatically |
| Common Fan Tan | Seven of diamonds |
| Some house rules | Any seven; first player holding one may open |
| Others | Player left of dealer opens, must play a seven if able |
This site opens on the seven of hearts and plays it for you, so a round never begins with a turn that has exactly one legal move. Whoever was dealt that card takes the first real turn.
The rule that most changes how the game feels. Two camps:
Voluntary passing makes the game far more tactical, because deliberate blocking becomes available at any moment rather than only when the cards happen to allow it. It also makes rounds longer and, with inexperienced players, occasionally interminable. The forced-play rule keeps rounds brisk and is the more common version in South Asian play.
With four players and a standard 52-card deck, everyone gets thirteen cards and the deal comes out even. That is the version implemented here.
With three, five, six or seven players the deck does not divide evenly, and versions differ on the fix: some deal the extra cards out and accept that one or two players start with an extra card, some remove low cards from the deck to make it divide, and some deal the remainder face down as a dead hand. If you play with an uneven number, the "accept the extra card" rule is the least disruptive, and players with the extra card are usually allowed to go first.
Nearly every version scores penalties for cards left in hand, and the winner is the lowest total. The differences are in the values:
| Version | Card values |
|---|---|
| Face value (this site) | A=1, 2–10 as printed, J=11, Q=12, K=13 |
| Flat penalty | Every card counts 1, regardless of rank |
| Face cards heavy | Numbers as printed, all face cards 10, ace 15 |
| Winner bonus | Penalties as above, plus the round winner subtracts a fixed amount |
Face value is the most common and the most strategically interesting, because it makes the king genuinely frightening and gives you a reason to work the top of a suit. Flat scoring turns the game into a pure race to shed cards. See the scoring walkthrough for how the totals build up across a match.
Some groups play a single round. Others play until a player crosses a points threshold — 100 is common — at which point the lowest score wins. This site uses a fixed number of rounds, three, five or seven, chosen before the match starts, which keeps a session to a predictable length.
The version implemented here — seven of hearts opens, forced play, face-value penalties, fixed match length — is the one most commonly described as Badam Satti in South Asian play, and it has the useful property that every rule is unambiguous. A computer opponent cannot negotiate a house rule mid-round, so the version has to be one where no situation is left to the table to settle.
Play the version documented here, then argue with your family about it later.
Play Badam Satti free